+44 203 318 3300 +61 2 7908 3995 help@nativeassignmenthelp.co.uk

Pages: 28

Words: 7070

Consumer Behaviour In Relation To Consumption Of Gambling In The Uk Online And Offline

Are you in need of online assignment help in the UK with AI-free case study? Look no further than Native Assignment Help. We have a dedicated team of professionals who are committed to delivering customised support for your academic needs and ensuring that you get excellent marks on all your assignments.

Introduction: Consumer Behaviour In Relation To Consumption Of Gambling In The Uk Online And Offline

Staking something for a value is considered gambling and this includes conscious risk factors regarding losing or gaining something. Selling any services or products to potential consumers while understanding their consumer behavior is a critical task to be handled, and, in the case of gambling, this considers a unique example of the aforementioned concern. This study provides an understanding of the consumption behavior of a consumer in the gambling sector of the UK through online and offline modes. The “Decision-Making Unit (DMU) and Buyer Persona”, “decision-making process and models”, “influence of reference groups, lifestyle, consumer identity, and paid influencers” and “influence of culture” on customer behavior, with relevant recommendations to companies associated with the Gambling sector have been discussed in this study.

Decision-Making Unit and Buyer Persona

a. Concepts of Decision-Making Unit

Stakeholders are the primary head of an organization, and, in this regard, the decision-making approach for managing consumer behavior is dependent on the decision of shareholders. In this regard, the “Decision-Making Unit (DMU)” is considered that contains the primary stakeholders for purchasing any advantageous “technology product” (van et al. 2022). The group consent is involved in managing the purchasing decision for any product and services and in the gambling sector the DMU concept compromises in case of purchasing or buying decisions based on certain circumstances. This unit is mostly used for complex sales structures and in these cases, along with decision-makers early adopters of the product or services and potential influencers are also associated to set the metrics as per the predicted limit of marketing and selling. As Gambling is a widespread sector, the risk of addiction is considered in this sector and needs a significant structure for managing consumer behavior.

b. Evaluation of Buyer Persona

The management of certain characteristics based on the requirement of revenue of an organization and fictionally setting the same is considered as Buyer Persona. It is associated with the buying behavior of the best consumer of the organization. In the Gambling sector this is associated with the best group of consumers as it is consumed by the bulk of consumers (Ullmann, 2019). In Gambling the buyer persona depends on the profit earned in previous gambling decisions and, in this regard, the maintenance of market segmentation is required. This represents the fulfillment of organizational targets from the end of an ideal consumer which must align with the preferences of the consumers, and behavior regarding the previous purchase decision. In the cases of online casinos, the buying personas are detected through certain analytical tools that analyze the background, requirements, goals, and identifiers of the consumers (Turcu et al. 2020). To build a better-buying persona in Gambling it is required to manage testimonials, surveys, web analytics, and databases that nurtures the requirement and creates a demand for Gambling within the buyers which propels them to take the buying decision (Tomic, 2022).

c. Analysis of consumer behavior in offline mode for Gambling

Frequency of respondent participation in offline sports betting against fixed odds

Figure 1: Frequency of “respondent participation in offline sports betting against fixed odds”

Offline gambling has been considered at a high range due to avoidance of policy factors. It also considers less risk regarding losing the money invested. It has been considered that in the UK around 9% of individuals consider gambling or betting once a month for betting offline sports. The most percentage has been noticed in the section “once in a week” which is 14.7% (Statista.com, 2023). Specific consideration must be portrayed in the “Theory of Reasoned Action (TRA)” which effectively pushes the social influences for gambling while analyzing the information from “online Consumer-to-Consumer (C2C)”. Communication plays a significant role in offline gambling which differs as per “word-of-mouth” (Swanton, Gainsbury & Blaszczynski, 2019). The analysis of DMU and buyer persona in offline gambling influence the consumer to manage the bulk purchase of betting constraints.

d. Analysis of consumer behavior in online contexts for Gambling

Rate of Online and Offline Gambling

Figure 2: Rate of Online and Offline Gambling

It has been considered that offline gambling is more consumed compared to online gambling which has been shown in Figure 2 due to certain considerations. DMU addresses the ideal consumers for online gambling by analyzing the in-depth perspectives of buying persona for managing online gambling (Skandalis, 2023). Based on these factors, the companies associated with the gambling industry manage their services, products, and marketing strategies while understanding the requirement of the consumers.

Decision-Making Process and Models

a. Decision-Making Process

The engagement of critical awareness regarding consumer behavior depends on several constraints among which maintaining marketing dynamics is one of the most imperative concerns. As the decision-making process is a stepwise growth for managing the decision regarding the certain action of selling or purchasing some beneficial items adding value it needs the consideration of choosing correct alternatives. This is necessary for aligning with the purpose it comes with several concerns of managing multiple steps including a significant review system and weighing the evidence (Silva, Hassani & Madsen, 2020). In this regard, the decision is supposed to be finalized while considering the “cognitive approach” that is associated with “gambling behavior”.

The synergies regarding the same as per the development in revenue structure of the gambling sector must be associated with significant practical evidence. As cited by Sethna & Blythe (2019), the maintenance of considerable factors must maintain winning chances while considering positive gambling consequences. The process of decision-making comes with “problem recognition, information search, evaluation of alternatives, purchase decision, and post-purchase evaluation”. The companies associated with gambling need to assess their requirement and secure appropriate models based on the same. The objective of managing profit is needed to be lowered in certain cases, and, it has been considered that assuming a negative outcome is a safe approach for gambling that helps to take decisions as per the consequences with a stable mental state.

b. Decision-Making Model

The association of specific decision-making models needs significant concerns that are needed to be aligned with the “Emotional Model” and “Rational Model”. As narrated by Scott et al. (2019), the above-mentioned models are essential for managing a significant consumption approach regarding gambling while understanding consumer behavior. Certain pathways have been promoted for managing appropriate decision-making purposes and all of these are associated with the cognitive approach regarding the understanding of different models. Some of the models are “Behaviorally Conditioned Problem Gamblers”, “Emotionally Vulnerable Problem Gamblers”, and “Antisocial Impulsivist Problem Gamblers” (Savolainen et al. 2022).

Decision-making affects consumer behavior as in the case of gambling the mindset inclines toward profit, and, in this regard, the recommendations of other users play a significant role (Saarik, 2019). This inclines toward the addiction to gambling and results in certain addictive impulses that can be resolved through “Cognitive Behavioral Therapy (CBT)”. The models of decision-making have been designed for involving teamwork. However, the model for decision-making differs from the perspective of a pathway to that of other decision-making processes, and, in this regard, the application of cognition plays a significant role. The mindset of taking positive and negative outcomes with equal enthusiasm is the major motive of this decision-making model.

c. Use of Decision-Making Process and Models for understanding consumer behavior in Gambling

The consumption of gambling is associated with different perceptions and beliefs of previous experiences. The model of rational concern is associated with the rational choices of consumers. It also associates with the advantages and disadvantageous concerns of the decisions which may be faced in a certain context. As per an article authored by Muggleton et al. (2021), the management of significant declarations towards assuming the emotional model portrays the clarification of understanding the feelings and emotions of the consumers during gambling or betting. These perceptions are helpful to build and design the business model of gambling as per the management of choices along with determining the target audience. Certain consumers do not want to take risks twice after losing the profit and this is a typical consumer behavior to be understood for establishing a good decision-making model based on buying persona in gambling.

Reference groups, lifestyle, consumer identity, and paid influencers

A. Influence of Reference Groups, Lifestyle, Consumer Identity, and Paid Influencers on consumer behavior

a. Influence of Reference Groups

Influence of Reference Groups on Gambling

Figure 3: Influence of Reference Groups on Gambling

The relation of consumption in the gambling sector of the UK is influenced by a number of sectors and it starts with individual consent. As per an article authored by Chan et al. (2022), management of a significant approach comes with the reference groups playing a significant role that provides decisions and experience regarding profit or loss. These must not be considered as every time the situational approach of gambling comes with multiple external and internal factors and these differ from individual expertise as well as experiences. The managerial context with significant regulation comes with a provisional context of clarifying the demonstrating approach regarding the cultural vision. Among several constraints of reference groups, some of the essential and more influencing reference groups in gambling are family members, friends, social class, certain selected subcultures, own culture individual, and others’ culture. The decision of all these constraints affects the purchase pattern or consumer behavior of the gambling sector.

The recommendations are supposed to be managed with significant confrontations and reference groups which manage multiple strategies for arranging the consuming decision. As per the words of Catania & Griffiths (2021), the management of different types of influences is required to be managed, and for this purpose, it is required for securing three perceptions such as “aspirational, associative, and dissociative” concerns for securing better profit patterns in gambling. The measurement of beneficial profit margin is the influencing pattern that comes from several significant approaches and determinations. The association and consideration of the opinions of these reference groups sometimes enhance or reduce purchase behavior. This is supposed to be set for handling the ideal buying persona.

The lifestyle of a person also gets affected by the consuming concern and is approached with a psychological understanding of different negotiable aspects. As per the views of Calvosa (2022), the association of certain specifications comes with influencing triggers that enhance purchase decisions and is associated with the lifestyle patterns of the consumer to some extent. The consideration of reliability as per the association of different interest groups also measures the reference groups and to compete with the wealth pattern of the reference groups the consumer takes the purchase decision.

b. Influence of Lifestyle

The maintenance of specific significance along with the managerial context of personal life is railed by the influencing patterns for gambling. As stated by Brosowski et al. (2021), daily activities, opinions, and regular interests are supposed to be reflected in managing the purchase decision of an individual regarding gambling. It follows a specific influencing pattern and repeats with every purchasing decision. The development of managerial context as per the associative factor of producing more profit out of less expenditure propels an individual to avail gambling. The maintenance of a healthy mindset while resisting external greed is the key to success over the risks associated with gambling. The resources for understanding the tricks and strategies of gambling are associated with a positive outcome. These factors also propel one to take the decision of gambling, and after losing one bet, it influences negatively to conduct another to gain the lost money (Bouguettaya et al. 2020).

Gambling comes in multiple formats such as “Commercial gambling” which includes “lotteries, instant lotteries, number games such as Lotto and Keno”, “sports betting”, “horse betting”, ‘poker’ and other “card games”, “casino table games” such as “roulette and craps”, ‘bingo’, and “electronic gaming machines (EGMs)” (Agag, Khashan & ElGayaar, 2019). These patterns of gambling influence the lifestyle on the direct proportional concern, and, that is the reason for making awareness regarding the same with multiple confrontations. The maintenance of a specific identity of a consumer influences gambling decision.

The consideration of personal amendments is required for managing self-control against gambling that is needed to be covered through the influencers as well. As narrated by Killick & Griffiths (2020), the association of influence groups provides a beneficial decision in the majority of the cases, however, in certain cases, the influencers do not provide the correct pathway intentionally and unintentionally which affects the investment with no returns. The consumption patterns depend on these aspects and must be approached for reducing the risk factors while assessing multiple perspectives with significant approaches. Moreover, the engagement of negative controlling concerns in the lifestyle includes the risk-taking attribute of managing to gamble. The constant and rapid effort of making money considers addictive patterns which come with several risk factors and are needed to be reduced with multiple factors of justifying notion.

c. Influence of Consumer Identity

The identification of the consumers depends on the purchase pattern and frequency of conducting gambling. In this regard, it is necessary to align significant analytical tools which associate different identifying patterns of the consumers. As influenced by Schalkwyk, Hawkins & Petticrew (2022), consumer behavior must be explained based on significant relatable approaches which are associated with the services with which the income patterns of the consumers are aligned. It has been considered that individuals with less income are more addicted to gambling compared to those who earn more. Branding plays a significant role in every industry and thus managing a good and reputed brand value plays an important role in attracting more consumers for gambling as well. It has been considered that the management of multiple variations in the advantages and types of gambling accommodates more consumers. The alignment of social media helps to secure enhanced reputational confront for gambling as this involves the actions of influencers.

The paid influencers play a managerial role in attracting more consumers based on their recognition and it promotes identical attributes and advancements at the same time. As opined by Turcu et al. (2020), the consideration of proper approach as per the development of regulatory influences refers to the performance of social media interventions as these influences to make advertisements and attracts consumers, and, at the same time, it announces the risk factors associated with the same at a minor specification. The maintenance of specific adjustments based on gambling specifications is required to be managed with significant role analysis.

The maintenance of promotional context through social media platforms is a necessary approach to be followed that determines the beneficial context of arranging a transferring approach. As per an article authored by Swanton, Gainsbury & Blaszczynski (2019), the management of significant gambling practice enhances profitability and reduces gain at the same time, and managing the understanding of similar contexts are required to be availed based on specific promotional convention. Paid influencers are associated with certain beneficial contexts while accommodating multiple products and services with gambling. Managing interaction with the consumers is required to be managed for providing actual perspective regarding the understanding of instantaneous concerns.

d. Influence of Paid Influencers

Paid influencers play a significant role in managing the decisions of the consumers and molding the decision of the consumer who is new in the market. As per the words of Silva, Hassani & Madsen (2020), the consideration of specific attributes as per the maintenance of significant determination based on the beneficial and problematic consequences are some of the major functions to make understand the consumers. This is necessary to provide an idea regarding the gambling industry as this comes under certain policies and the understanding of the risk factors must be accumulated through justifying aspects with societal practices. The influencing patterns depend on lifestyle and this is associated with multiple gambling activities so that it manages technical confronts (Sethna & Blythe, 2019). The management of “evidence-based decision-making” must be approached as per the preferable context of different machinery substances which is essential for analyzing the outcomes while assessing the past functionalities.

The influencing perspectives of gambling can take place in several aspects based on productivity control, and, in this regard, the management of behavioral factors of the peers can influence the purchase decision of a new consumer. As cited by Savolainen et al. (2022), the association of specific attributes regarding the determining constraints is required to be managed with the preferences of the consumers. It has been noted that certain consumers prefer betting, whereas others like poker, and in certain cases some also like “solitary activities such as slot machines”. The consideration of security management is required to be aligned with the decision-making intervention of the influencers as they are the key to the investment in gambling patterns to accommodate gambling decisions. As mentioned earlier, lifestyle plays a significant role in choosing gambling patterns to some extent, and, in this regard, the decision of the influencers plays a significant role that associates a wide range of risk-taking attribute based on the experiences of influencers.

B. Influence of Peers on Online and offline purchasing behavior of Gambling

The purchase behavior of gambling differs from share market, and, it is needed to understand that both possess risk factors however, gambling has not been considered a conventional approach and has not been allowed to full extent to all the regions of the UK. As stated by Muggleton et al. (2021), the identity of the consumers and the identity of the influencers play a great role in managing the transaction of gambling with certain ratios. It has been considered that managing specifications is a necessary constraint and developing significant status is necessary for the influencers. The management of different constraints is required to be approved based on certain behavioral patterns.

The approaching constraint for managing beneficial development of profit management is essential for managing responsibilities and spending time researching the analytical aspects. The background of the investment in gambling must be assessed for accommodating a successful pattern. While considering the advice of experienced and authentic influencers meeting the admired profitability can be achieved. As narrated by McCole et al. (2019), the maintenance of beneficial gambling patterns is associated with different managerial contexts.

The marketing practices of gambling have been assessed in this regard which conveys the managerial context of social media channels and developed networks. As opined by Guillou-Landreat et al. (2021), the influencing patterns are operated in the multi-dimensional gambling companies through their websites, and, this is associated with online gambling approaches which are associated with significant determination with multiple objectives such as creating a profit of own, reducing the risk of losing, enhancing risk factors for other investors, and developing a great community through building good communication with the group. All of these have been considered essential key factors for managing gambling with a collaborative approach. The consideration of “strong digital literacy” possesses the advantageous and disadvantageous context of managing gambling patterns for consumers.

The influence of culture on consumer behavior

a. Influence of Culture on consumer behavior for Online Context

Cultural differences play a great role in securing multiple visions with significant constraints that affect gambling practices. As per an article authored by Kang et al. (2020), it is necessary for managing significant context that is supposed to influence the buying behavior of the consumers. For this purpose, it is necessary to accommodate the knowledge and belief of the consumers. The purchase pattern differs based on the consumption limit of the consumers and for understanding the same the above-mentioned theories and models are required to be considered. These are linked with the accommodated concern of managing a diversified approach along with the managerial context of analytical tools. The management and understanding of values are required to be understood along with societal characteristics. This has been considered that the management of affecting the perspective in the intention of harming individuals is supposed to be obsoleted. The management of the interactive ways of individuals depends on their mindset, and from this consciousness, the required vision must be selected. Cultural values play a significant role in managing concern towards inclining towards the appropriate section.

The inclination must be joined based on the understanding of the consideration of cultural views. In some cultures of the UK gambling has been considered a “legitimate form of entertainment”. In this regard, it is necessary to accommodate essential aspects while aligning with the appropriate approaches based on significant instances and preferences. As per the words of Gunter (2019), the management of developing necessary skill sets is required for understanding the mindset of the opponent as this enhances the chance of winning. The management of significant constraints as per the development of beneficial approaches must include the determination of an appropriate understanding of cultural differences and their effects on gambling.

The above-mentioned concerns are more beneficial to be tracked through offline procedures through communicating and by assessing consumer behavior. In this regard, the online approaches to understanding cultural practices are supposed to be reduced and replaced by online proceedings. As per the views of Guillou-Landreat et al. (2021), the consideration of appropriate assessment depends on the seller of a particular product or service, and, in this regard, the perception of gambling online is risky as per the concern and understanding of most of the consumers.

b. Influence of Culture on consumer behavior for Offline Context

Influence of Culture on Consumer Behavior for Gambling

Figure 4: Influence of Culture on Consumer Behavior for Gambling

The behavioral context of the consumers depends on multiple aspects and approaches among which the relation with conflict and concord are needed to be managed based on gambling practices. The concern has been depicted through the representation of Figure 4 which delivers knowledge regarding the understanding of major differences between concordant effect and conflicting effect. As stated by Folkvord et al. (2019), the association of significant managerial context is differentiated based on the intersection between gambling perception with a religious point of view. Consumer behavior is influenced by several internal and external concerns that are supposed to be understood while analyzing cultural traits. In this regard, it has been supervised that the management of professional gambling comes under the intersection vision of ethical and unethical consent. This is supposed to be assured based on cultural differences and these drive the belief in consequences rather than actions. However, it has been portrayed through several gambling models and companies that betting depends on how better one guesses while aligning the strategy of understanding the consequences.

In several contexts, it has been noted that the management comes under multiple circumstances and, in this regard, the association of multiple interventions takes place for securing different decision-making approaches based on the situational analysis of gambling through offline contexts. As narrated by Dunlop & Ballantyne (2021), gambling depends on the mindset of the opponent and it comes from the “Relation of Concord” and with “Relation with Conflict”. The former considers understanding the understanding of multiple confronts along with an estimation of different assumptions. This estimation must take place as per the development of significant negotiation skills for reducing the loss.

In the case of Concord, it has been noted that all the factors of religion and gambling maintain an intersecting point. However, it has been noted that concerning the conflicting concern, a saturated position is only placed in the intersection of religion and gambling, and the rest of the factors are associated with the respective constraints. As influenced by Dillon (2020), in the case of offline context for gambling the influencing factors are the beneficial constraint of managing determination through maintaining a united structure. It helps to reduce the risk of losing and in the contrast, it assures more chance for gaining. Thus, the offline factors are influenced by multiple constraints with religious and conflicting factors with a better success rate.

c. Influence of Culture on Online and the offline context in Consumption of Gambling

The purchasing decision is based on consumption and the requirement of consumption is supposed to be created to a certain extent. This need is created in form of the advantageous profit of peer groups or other concerns that assist more consumers to avail the advancements. As opined by Collía (2021), the influencing factors for gambling in offline and online modes are necessary for managing significant essential constraints. The skill of interpreting the issues is one of the necessary constraints that come with a cultural approach to gambling. It has been noted that the practice of gambling comes with addiction to a certain extent, and that needs deep awareness to prevent the risk factors. The management of proper campaigns for making people aware of the dark consequences of gambling is one of the major parts of gambling. In the regions of the UK, where the awareness program is considered and conducted with serious delegation, there the cultural influence for not availing of gambling is comparatively less than that of the region where no awareness program takes place against gambling (Cooney et al. 2021).

The management of secured purchase decisions of gambling is aligned with the consuming pattern of an individual. Statistically, it has been proven, that when an individual reaches the saturation point of gaining, he or she reduces the rate of consumption (Close et al. 2022). This has been evaluated based on the considerations of reference groups as it is the human notion that is linked with psychology that an individual is supposed to involve in more purchase decisions while being influenced by a peer or relative group. The recommendation of close circles plays a significant role in the purchase decision of buyers.

The context of gambling for both online and offline is situated in the UK, however, offline gambling has been considered with more security and success rates, and this has propelled the purchase decision of gambling and betting offline rather than online. As cited by Choura & Abou (2021), the management of beneficial constraints regarding influencing gambling decisions such as the performance in social life and for managing higher status in society. The association of specific justifications of the gambling decisions is influenced through the decision-making models and for managing and reducing the losing concerns the association of rational and critical thinking is required.

Recommendations

The gambling sector of the UK includes significant constraints which must be handled with knowledge and a cognitive approach. Situation handling is a necessary approach that comes under the recommendation sector. Along with managing the security of the gambling structure, certain necessary suggestions have been recommended in this study. When a company enters the gambling sector it must possess certain awareness of the risk of losing profit or gaining more revenue (Mtonga, 2019). In this regard, the expected values of gambling must be enriched with significant stake-holding behavior. The following recommendations have been suggested based on practical issues faced by the industry:

  1. Understanding “the target audience”: Considering the mindset of the consumers before conducting the purchase it is necessary to identify the requirement of the consumers regarding the range of gain or loss. As per the words of McCole et al. (2019), the association of diversification with the UK’s consumer behavior must be aligned. This comes with potential segmentation, targeting, and positioning for accommodating enhanced purchase volume. It helps to understand the vision of the target audience and meets the preferences of the consumers. The management of professional marketing context is supposed to be associated in this regard with managing emotional and rational approaches as well as rational understanding towards the purchase.
  2. Emphasizing “responsible gambling”: Among different decision-making processes the most critical one is the association of specific strategies to accommodate the gambling industry of the UK. As per the views of Macey & Kinnunen (2020), the responsibility emphasizes the prioritizing constraint which is the most critical criterion of gambling to be handled. Besides this, setting the limits of betting practices and accommodating significant limits of “self-exclusion options” are some of the necessary responsibilities that are needed to be followed for reducing risk factors. It is equally important to promote “awareness campaigns on the risks of gambling addiction” that are supposed to help to build trust among the consumers and organization. The commitment to demonstrating the gaps in the processes is expected to be covered in this section.
  3. Leveraging “digital marketing channels”: The management of ethical concerns are needed to be aligned with this constraint to avoid the risks of gambling. Apart from gaining a lot of money it also comes with the risk of losing some, and that is required to spread among the consumers. As opined by Macey & Hamari (2022), the prevention of addiction to gambling must be promoted through several social media platforms and channels such as “social media, email marketing, and mobile apps”. The maintenance of proper monitoring regarding gambling behavior must be assessed by using “search engine optimization (SEO) and pay-per-click (PPC) advertising” (Lieberman & Schroeder, 2020). These are essential steps to be involved for securing visibility and attracting the consumers to not choosing the wrong decision while making them aware of the consequences. It accommodates further a large consumer base that must be handled with more implementation and knowledge.

Conclusion

The gambling sector consists of several risks of losing and the advancement of gaining at the same time, and due to the presence of mixed attributes of consequences it has been considered that the management of consumer behavior is an essential factor to be managed as per the decision-making models. The “Decision-Making Unit (DMU) and Buyer Persona”, “decision-making process and models”, “influence of reference groups, lifestyle, consumer identity, and paid influencers” and “influence of culture” on customer behavior, with relevant recommendations to companies associated with the Gambling sector have been emphasized with the overview of the pros and cons of each in this study. The gambling sector in the UK is associated with in-depth knowledge of understanding the process of prioritizing the practice of “responsible gambling practices”. Attracting consumers based on their visibility in the gambling sector has been approached with the significant leveraging concern of “digital marketing channels”. This study analyzes the gambling sector of the UK based on different parameters and maintains beneficial trends to accommodate online gambling along with offline trends.

References

Journals

Killick, E., & D. Griffiths, M. (2020). A content analysis of gambling operators’ Twitter accounts at the start of the English Premier League football season. Journal of Gambling Studies, 36(1), 319-341. Retrieved on: 7th April, 2023 and from: https://link.springer.com/article/10.1007/s10899-019-09879-4

Agag, G. M., Khashan, M. A., & ElGayaar, M. H. (2019). Understanding online gamers' intentions to play games online and effects on their loyalty: An integration of IDT, TAM and TPB. Journal of Customer Behaviour, 18(2), 101-130. Retrieved on: 7th April, 2023 and from: https://irep.ntu.ac.uk/id/eprint/36706/1/14014_Agag.pdf

Bouguettaya, A., Lynott, D., Carter, A., Zerhouni, O., Meyer, S., Ladegaard, I., ... & O’Brien, K. S. (2020). The relationship between gambling advertising and gambling attitudes, intentions and behaviours: a critical and meta-analytic review. Current opinion in behavioral sciences, 31, 89-101. Retrieved on: 7th April, 2023 and from: https://mural.maynoothuniversity.ie/15407/1/DL-Gambling-2020.pdf

Brosowski, T., Olason, D. T., Turowski, T., & Hayer, T. (2021). The gambling consumption mediation model (GCMM): A multiple mediation approach to estimate the association of particular game types with problem gambling. Journal of Gambling Studies, 37, 107-140. Retrieved on: 7th April, 2023 and from: https://link.springer.com/article/10.1007/s10899-020-09928-3

Calvosa, P. (2022). Structural Characteristics of Games and Online Consumer Behaviour: an Analysis in the Italian Gambling Market. ESI Preprints, 10, 377-377. Retrieved on: 7th April, 2023 and from: https://esipreprints.org/index.php/esipreprints/article/download/144/136

Catania, M., & Griffiths, M. D. (2021). Understanding online voluntary self-exclusion in gambling: An empirical study using account-based behavioral tracking data. International Journal of Environmental Research and Public Health, 18(4), 2000. Retrieved on: 7th April, 2023 and from: https://www.mdpi.com/1660-4601/18/4/2000/pdf

Chan, G., Huo, Y., Kelly, S., Leung, J., Tisdale, C., & Gullo, M. (2022). The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review. Computers in Human Behavior, 126, 106974. Retrieved on: 7th April, 2023 and from: https://www.drsarahkelly.com.au/wp-content/uploads/2021/09/Systematic-review-esports-CHB.pdf

Choura, A., & Abou Jeb, S. (2021). The Impact of Covid-19 on the Change of Customer Buying Behavior.: A study on the change of Swedish millennials’ buying behaviour for fashion products with respects to selecting between online and offline retail channels. Retrieved on: 7th April, 2023 and from: https://www.diva-portal.org/smash/get/diva2:1568689/FULLTEXT01.pdf

Close, J., Spicer, S. G., Nicklin, L. L., Lloyd, J., Whalley, B., & Lloyd, H. (2022). Gambling and Gaming in the United Kingdom during the COVID-19 Lockdown. COVID, 2(2), 87-101. Retrieved on: 7th April, 2023 and from: https://www.mdpi.com/2673-8112/2/2/7

Cooney, C., Columb, D., Costa, J., Griffiths, M. D., & O’Gara, C. (2021). An analysis of consumer protection for gamblers across different online gambling operators in Ireland: A descriptive study. International Journal of Mental Health and Addiction, 19(1), 19-31. Retrieved on: 7th April, 2023 and from: https://link.springer.com/article/10.1007/s11469-018-9968-7

Collía, A. (2021). A Microeconometric Analysis of the Prevalence, Behavior and Characteristics of Gambling Consumers. Retrieved on: 7th April, 2023 and from: https://digibuo.uniovi.es/dspace/bitstream/handle/10651/61592/TD_AlejandroDiazCollia.pdf?sequence=1

Dillon, C. (2020). An Investigation into Smart Marketing Tactics and the use of Sponsorship by the Gambling Industry to Determine the effect it has on Young Irish Males Motivation to Gamble and the Emotional Attachment it Withholds (Doctoral dissertation, Dublin, National College of Ireland). Retrieved on: 7th April, 2023 and from: https://norma.ncirl.ie/4695/1/cherylldillon.pdf

Dunlop, P., & Ballantyne, E. E. (2021). Effective and responsible marketing of online sports gambling to young adults in the UK. SN Business & Economics, 1(10), 124. Retrieved on: 7th April, 2023 and from: https://link.springer.com/article/10.1007/s43546-021-00125-x

Folkvord, F., Codagnone, C., Bogliacino, F., Veltri, G., Lupiánez-Villanueva, F., Ivchenko, A., & Gaskell, G. (2019). Experimental evidence on measures to protect consumers of online gambling services. Journal of Behavioral Economics for Policy, 3(1), 20-29. Retrieved on: 7th April, 2023 and from: https://core.ac.uk/download/pdf/286079984.pdf

Guillou-Landreat, M., Gallopel-Morvan, K., Lever, D., Le Goff, D., & Le Reste, J. Y. (2021). Gambling marketing strategies and the internet: What do we know? A systematic review. Frontiers in Psychiatry, 12, 583817. Retrieved on: 7th April, 2023 and from: https://www.frontiersin.org/articles/10.3389/fpsyt.2021.583817/full

Gunter, B. (2019). Does Regulation of Gambling Advertising Need to Change?. In Gambling Advertising: Nature, Effects and Regulation. Emerald Publishing Limited. Retrieved on: 7th April, 2023 and from: https://www.emerald.com/insight/content/doi/10.1108/978-1-78769-923-620191010

Kang, K., Lu, J., Guo, L., & Zhao, J. (2020). How to improve customer engagement: A comparison of playing games on personal computers and on mobile phones. Journal of theoretical and applied electronic commerce research, 15(2), 76-92. Retrieved on: 7th April, 2023 and from: https://www.mdpi.com/0718-1876/15/2/14/pdf

Lieberman, A., & Schroeder, J. (2020). Two social lives: How differences between online and offline interaction influence social outcomes. Current opinion in psychology, 31, 16-21. Retrieved on: 7th April, 2023 and from: https://escholarship.org/content/qt94n9w8b9/qt94n9w8b9.pdf

Macey, J., & Hamari, J. (2019). eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling. New Media & Society, 21(1), 20-41. Retrieved on: 7th April, 2023 and from: https://journals.sagepub.com/doi/pdf/10.1177/1461444818786216

Macey, J., & Hamari, J. (2022). Gamblification: A definition. new media & society, 14614448221083903. Retrieved on: 7th April, 2023 and from: https://journals.sagepub.com/doi/pdf/10.1177/14614448221083903

Macey, J., & Kinnunen, J. (2020). The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland. International gambling studies, 20(3), 414-435. Retrieved on: 7th April, 2023 and from: https://www.tandfonline.com/doi/pdf/10.1080/14459795.2020.1770834?needAccess=true&role=button

McCole, P., Ramsey, E., Kincaid, A., Fang, Y., & Li, H. (2019). The role of structural assurance on previous satisfaction, trust and continuance intention: The case of online betting. Information Technology & People, 32(4), 781-801. Retrieved on: 7th April, 2023 and from: https://napier-repository.worktribe.com/output/1401623/the-role-of-structural-assurance-on-previous-satisfaction-trust-and-continuance-intention-the-case-of-online-betting

Mtonga, V. J. (2019). Understanding the influence of customer relationship management strategies in the UK gambling sector: social exchange and relationship marketing perspectives. University of Salford (United Kingdom). Retrieved on: 7th April, 2023 and from: https://usir.salford.ac.uk/id/eprint/51087/1/PhD%20Violet%20Justine%20Mtonga%20-%20%4000407836.pdf

Muggleton, N., Parpart, P., Newall, P., Leake, D., Gathergood, J., & Stewart, N. (2021). The association between gambling and financial, social and health outcomes in big financial data. Nature Human Behaviour, 5(3), 319-326. Retrieved on: 7th April, 2023 and from: https://nottingham-repository.worktribe.com/index.php/preview/5200612/manuscript.pdf

Saarik, D. (2019). How video game conferences shape the gaming industry and influence consumer behaviour. Retrieved on: 7th April, 2023 and from: https://www.theseus.fi/bitstream/handle/10024/265037/Daniil%20Saarik%20Thesis.pdf?sequence=2

Savolainen, I., Sirola, A., Vuorinen, I., Mantere, E., & Oksanen, A. (2022). Online communities and gambling behaviors—A systematic review. Current Addiction Reports, 9(4), 400-409. Retrieved on: 7th April, 2023 and from: https://link.springer.com/article/10.1007/s40429-022-00430-x

Scott, S., Hughes, P., Hodgkinson, I., & Kraus, S. (2019). Technology adoption factors in the digitization of popular culture: Analyzing the online gambling market. Technological Forecasting and Social Change, 148, 119717. Retrieved on: 7th April, 2023 and from: https://dro.dur.ac.uk/28975/1/28975.pdf

Sethna, Z., & Blythe, J. (2019). Consumer behaviour. Sage. Retrieved on: 7th April, 2023 and from: https://toc.library.ethz.ch/objects/pdf03/e01_978-1-4739-1913-6_01.pdf

Silva, E. S., Hassani, H., & Madsen, D. Ø. (2020). Big Data in fashion: transforming the retail sector. Journal of Business Strategy, 41(4), 21-27. Retrieved on: 7th April, 2023 and from: https://openarchive.usn.no/usn-xmlui/bitstream/handle/11250/2630855/LOCKEDUNTIL20210801_2019MadsenBig.pdf?sequence=4&isAllowed=y

Skandalis, A. (2023). Transitional space and new forms of value co-creation in online brand communities. Journal of Business Research, 155, 113392. Retrieved on: 7th April, 2023 and from: https://www.sciencedirect.com/science/article/pii/S0148296322008578

Swanton, T. B., Gainsbury, S. M., & Blaszczynski, A. (2019). The role of financial institutions in gambling. International Gambling Studies, 19(3), 377-398. Retrieved on: 7th April, 2023 and from: https://ses.library.usyd.edu.au/bitstream/handle/2123/22056/Swanton_The%20Role%20of%20Financial%20Institutions%20in%20Gambling.pdf?sequence=1

Tomic, S. (2022). Regulatory Approach to Anti-Money Laundering in Online Gambling in the UK. In Financial Technology and the Law: Combating Financial Crime (pp. 47-65). Cham: Springer International Publishing. Retrieved on: 7th April, 2023 and from: https://www.researchgate.net/profile/Slobodan-Tomic/publication/361710340_Regulatory_Approach_to_Anti-Money_Laundering_in_Online_Gambling_in_the_UK/links/62c27e9ebd55e01e75f94b4c/Regulatory-Approach-to-Anti-Money-Laundering-in-Online-Gambling-in-the-UK.pdf

Turcu, I., Burcea, G. B., Diaconescu, D. L., Barbu, M. C. R., Popescu, M. C., & Apostu, P. (2020). The impact of the betting industry on sports. Bulletin of the Transilvania University of Bra?ov. Series IX: Sciences of Human Kinetics, 251-258. Retrieved on: 7th April, 2023 and from: https://webbut.unitbv.ro/index.php/Series_IX/article/download/157/107

Ullmann, A. (2019). Responsible Gambling and the Communication to Customers through Casino Websites. Signature. Retrieved on: 7th April, 2023 and from: https://www.modul.ac.at/uploads/files/Theses/Bachelor/Undergrad_2019/Thesis_1311046_ULLMANN__Alexander.pdf

van Schalkwyk, M. C., Hawkins, B., & Petticrew, M. (2022). The politics and fantasy of the gambling education discourse: An analysis of gambling industry-funded youth education programmes in the United Kingdom. SSM-Population Health, 18, 101122. Retrieved on: 7th April, 2023 and from: https://www.sciencedirect.com/science/article/pii/S235282732200101X

Recently Downloaded Case Studies by Customers
Our Exceptional Advantages
Complete your order here
54000+ Project Delivered
Get best price for your work

Ph.D. Writers For Best Assistance

Plagiarism Free

No AI Generated Content

offer valid for limited time only*